![]() ![]() Push 1 because usually that would be picking your first ability/weapon, then realize too late it just changed your character to someone else and they’re now walking around in full view trying to go across the entire map. Click to go in a house, they stand at the front door. This plays like a PC game made in the 90s where none of the controls make sense while demanding you to be extremely exact about everything at the same time.Ĭlick to go up a ladder, they go sit next to it. I tried playing with a gamepad and I can’t even get across how trash that was, it even made the camera fly all the fuck around any time you moved. My absolute biggest issue with the game has to be the inaccuracy or rather the demanded pinpoint pixel-perfect accuracy of things in a game with a very shitty camera and awful controls. ![]() They’re complete shit – you can reassign them but for some reason half the time it won’t actually work and even when it does it’s not JUST the controls that are bad, it’s the game’s ability to take your inputs and execute them properly. ![]() However the game is held back substantially by a few things that really damage it in meaningful ways.įirst up, the controls. I think they nailed the setting, cast, and story perfectly for this type of game and without making it inaccessible to people who don’t know anything about Japan. The characters you control are also great and uses the time period to the fullest – in fact the story couldn’t exist without them being in that time period and being who they are in that time. The story reflects that too, with a theme that really reflects the time period (basically a samurai is nothing without duty, but the only duty for a samurai is war, so the antagonists want to end the peace), a lot of double crossing, sad backstories, and plenty of brutality and even scenes of gory yet meaningful seppuku after defeat or failure which are done more accurately than almost any I’ve seen in fiction even down to the death poems. When it comes to graphics and locales they did a great job and you get to go through very diverse regions and locations through the course of the story, from an actual battlefield where you are helping siege a castle town to an onsen in the heart of a bustling town. Shadow Tactics is an attempt by developers “Mimimi” to maybe bring it back to life, but whether or not the game is good enough to do that is questionable.įirst off, the setting and time period results in a visually pleasing game with the always interesting backdrop of Edo Japan – both the beauty and horrible violence of what the country was at the time is depicted very well. ![]() All rights reserved.The stealth real time strategy genre is one you don’t really hear about anymore as it kind of died in the early 00s and was mostly known through only one game series Commandos. Shadow Tactics, the Shadow Tactics logo, the Daedalic logo and the Mimimi Productions logo are trademarks of Daedalic Entertainment GmbH and/or Mimimi Productions UG (haftungsbeschränkt). © 2016 Daedalic Entertainment GmbH and Mimimi Productions UG (haftungsbeschränkt). Explore beautiful environments of Japan in the Edo era.Choose from three difficulty levels to match your skill.Jump from roof to roof and climb large buildings to attack the enemy from above.Conquer seemingly impossible challenges where you are outnumbered ten to one.Plan your moves carefully and execute them with precision.Find dozens of ways to take out your opponents.Play as five different characters with unique strengths and weaknesses.Set up traps, poison your opponents or completely avoid contact. Choose your approach when infiltrating mighty castles, snowy mountain monasteries or hidden forest camps. Take control of this deadly team and sneak through the shadows between dozens of enemies. Five highly specialized assassins fight for the Shogun in his war against conspiracy and rebellion. ![]()
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