![]() ![]() Codices have higher Will than most units, but their abilities make it worth it to dominate them While they won't use Clone and their weapon isn't very powerful, they can Teleport to instantly gain a flanking position on the enemy, and their Psionic Bomb ability can disable all enemies that use clips in the radius, along with dealing considerable damage if they remain in it. ![]() This makes them both a reliable decoy for your troops and deadly damage dealers against other aliens. ![]() Mutons and Andromedons are good candidates for Domination due to their massive health pool and very potent weaponry and melee capabilities, and their low Will makes them easy to dominate.They also have good armor and Hit Points values to make them pretty good fighters as well. This can be very useful for improving the longevity of your squad during a battle. Dominating an ADVENT Shieldbearer or ADVENT Elite Shieldbearer will allow you to use the Energy Shield for your own squad.Their unrivalled health pool and armour values, their Consume ability to further improve their longevity, their Gateway ability to raise multiple Psi Zombie decoys, and the sheer power of the Gatekeeper Beam makes them one of the best Domination targets in the game. Assuming you can bypass their high Will, Gatekeepers make amazing Domination targets.The unit you choose to dominate can widely vary based on the situation and personal preference. In addition, any targets under player control at the end of a mission will not provide corpses. Note that if the Psi Operative is evacuated, all enemies under this particular Operative's mind control will break free on the same turn. If the attack is successful, the target permanently comes under control of the player, but will not refresh their action allowance until the beginning of the next player round. While technically only one creature can be Dominated per mission, in practice, additional units can be controlled via the random effects inflicted by Insanity, which include a non-Dominate mind-control. Domination is a staple possible ability of the Psi-Operatives, which allows them to permanently mind control an organic unit.ĭue to the random nature of which abilities are presented for training in the Psi Lab, this ability has the possibility to be obtained at any rank, and requires ? days to learn.ĭomination has a single charge per mission, and a 5 turn cooldown if the attack misses. ![]()
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